Imperial Agent

"Agents are versatile, cunning and deadly, able to utilize cover and Snipe to take down targets at a great distance.

Primary Attribute: Cunning. Cunning increases the damage and critical chances of the Agent’s Ranged and Tech powers. This remains so for both the Sniper and the Operative Advanced Classes, while the Operative’s Cunning additionally increases the effectiveness of healing powers.

Advanced Classes (Available at level 10): Sniper and Operative

Sniper (Damage): Snipers train in the use of sniper rifles, attacking from cover with abilities like Snipe and Explosive Probe. Snipers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover.

Operative (Damage, Healing): Operatives can pursue their targets in a close-range skirmish, using Stealth to commence a surprise attack and close-range abilities like Shiv and Debilitate to dismantle their targets. Operatives also make excellent healers when educated in the field of Medicine."
 * ―In-game Codex (Game Rules)[src]|undefined

The Imperial Agent is one of the four Empire-aligned classes and is one of two non-Force users in this faction.